![]() ![]() It was my second fav stage when I got 2016, but now after legacy it's worse than Colorado for me.īest: Traditions of the Trade (that kind of level design was way ahead of its time) I think it gives the illusion that it's good. ![]() Most of its issues lie in stage design and target behaviour, while Marrakesh takes just 1 run to notice the size and emptiness, and how annoying the school area is.īangkok is also right inbetween Marrakesh and Colorado so that makes it look better than it is as well. I can't speak for others, but to me Bangkok takes a fair bit longer to really notice how bad it is. Its not my favourite either but bangkok is just worse for me. Im surprised that so many people hate marrakesh. i was not counting hawke bay so isle of sgail rly looks the worst and most boring to me. how the level looks is a rly important thing for me, i think santa fortuna and miami look the best, whittleton creek also looks nice but there is not much to do. I like the ways you can kill your targets on island of sgail but i honestly hated how the level looks. I don't think missions like End of the Road from Absolution, as an example, can really be put into the same category as other "proper" missions. Originally posted by lexilogo:As an addendum to "no training missions", I think saying that the levels need to be proper levels is also a reasonable ask. ![]() I'm actually a bit surprised about the Sigail hate as I really enjoyed it, though I can maybe understand where it's coming from (OP disguises and bad mobility around the level, I'm guessing?). Mumbai also suffered from this somewhat, but it was also teeming with far more opportunities to get the targets to meet up, and the fact that the Malestrom was actually wandering the streets and wasn't another recluse helped massively. It's hard to precisely pin down what I dislike about it, but I think the usage and distribution of targets is what feels off. It almost feels like IO went out of their way to regress their level design to make it feel like older titles, though I'm guessing the actual reason is it was rushed)Ģ018: Best would be Miami, and my worst would actually be Santa Fortuna. (as a sidenote, Marrakesh feels so restrictive it REALLY doesn't fit with the rest of '16 or '18. (It's debatable if Dexter Industries counts as a "full level" but IMO it does)Ģ016: Best Sapienza, worst would be Marrakesh. If Death of a Showman can be justifed as an 'actual' level then yeah it's absolutely the worst)Ībsolution: Best Chinatown, worst Dexter Industries. (in absence of Death of a Showman, which I'm not counting among these. I don't think missions like End of the Road from Absolution, as an example, can really be put into the same category as other "proper" missions.īlood Money: Best Flatline, my worst would be Murder of Crows. It is noticeably more grainy than the telephoto camera's performance in good lighting, but it's better than what you'd see from zoom shots on most smartphones.As an addendum to "no training missions", I think saying that the levels need to be proper levels is also a reasonable ask. The final shot here employs the telephoto camera at a 3.5x zoom, which is using a feature branded the Ultra Lighting Telephoto Camera. This is the sort of feature you may only appreciate in a specific scenario, but it's unlikely you'll find a use for it every day. If this proves helpful in your everyday life is another question, but it's one of those extra tools that all add up to a make your phone such a well-rounded camera. This is achieved through a combination of the phone's auto-adjustable physical aperture and an RYYB SuperSensing sensor that Huawei says allows for far more light to enter the camera. This feature is called the Ultra Lighting Camera, and it honestly blew me away with how it was able to work so well with so little light. These images aren’t winning any awards, but you can still plainly see what's going on, and wouldn't expect anything nearly this good from shooting in near-total darkness. ![]()
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